Sandustry Kinetic Press: Input, Height and Output
Use the Sandustry kinetic press correctly: drop Burnt Residue at least 25 blocks, keep the impact face clear, and route Gold and Seed from below safely.
Drop Burnt Residue onto the Sandustry Kinetic Press from at least 25 blocks above. A successful impact produces one Gold and one Seed below the machine. If the material is wrong or the fall is too short, it remains on top and blocks later impacts.
Kinetic Press Requirements
| Requirement | Correct setup | Failure result |
|---|---|---|
| Input | Burnt Residue | Other solids remain on top |
| Fall distance | At least 25 blocks | Burnt Residue does not convert |
| Fall path | Clear from release point to impact face | A ledge or pile interrupts the required fall |
| Output | Open area below | Gold and Seed cannot clear the machine |
Measure from the actual release point to the Press, not from the top of a decorative shaft. Test with a small known batch before connecting continuous delivery.
Input and Output Flow
Burnt Residue is made by exposing Residue to fire. Keep that stream separate from unrelated solids and filter it before the drop column. The Press handles conversion, not output separation: both Gold and Seed leave below, so build an accessible chamber first and then route the mixed output through Filters.
Send Gold toward Collector storage and Seeds to their own buffer or production line. Confirm both paths work before increasing the Burnt Residue feed.
A Reliable Setup Sequence
- Build a straight drop column with at least 25 blocks between release and impact.
- Leave the Press surface visible and accessible during testing.
- Keep the underside open for both output materials.
- Release a small batch containing only Burnt Residue.
- Stop immediately if any pixel remains on the top surface.
- Add output filtering, then connect the continuous input line.
Why the Kinetic Press Jams
The Kinetic Press does not include a Conveyor Belt that clears its impact surface. Burnt Residue dropped from too low and all invalid solids can stay on top. Once the surface is covered, even correctly dropped material may be unable to reach it.
| Symptom | Likely cause | Fix |
|---|---|---|
| Burnt Residue sits on top | Drop is under 25 blocks | Clear the surface and raise the actual release point |
| A different solid sits on top | Input contamination | Stop the feed and filter Burnt Residue before the shaft |
| One batch works, continuous feed fails | Transport or output capacity | Inspect the release point and both output routes |
| Gold and Seed collect underneath | Output is not separated | Add an accessible Filter stage below the Press |
Clearing the Impact Surface
Stop the incoming material before clearing a jam. Check the release point, the full fall path, the Press top, and the space below. Collected official guidance suggests using angled Launchers above Presses to throw stagnant pixels toward a side opening. Launchers can remove contamination, but they cannot compensate for insufficient height.
Terminology in Older Guides
Older videos may refer to the Kinetic Slag Press, burnt slag, or spores. The current collected guides use Kinetic Press, Burnt Residue, and Seed. Use the current terms when configuring Filters and identifying output.